When Erik, seeking revenge for the unjust treatment of his parents, dares to subvert the rules of Epic, he and his friends find themselves up against with the ultimate masters of the game: the Committee. If Erik and his friends win, they may have the key to destroying Epic's tyranny over New Earth. But if they lose. Goodreads helps you keep track of books you want to read. Want to Read saving….
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On New Earth, Epic is not just a computer game, it's a matter of life and death. If you lose, you lose everything; if you win, the world is yours for the taking.
Seeking revenge for the unjust treatment of his parents, Erik subverts the rules of the game, and he and his friends are drawn into a world of power-hungry, dangerous players. Now they must fight the ultimate masters of the game -- The Committee. But what Erik doesn't know is that The Committee has a sinister, deadly secret, and challenging it could destroy the whole world of Epic. Other books in this series. Epic Conor Kostick. Add to basket. Saga Conor Kostick. Review quote Full of beautiful, detailed imagery, Epic is a great ride with something for everyone, a thoroughly developed, well-written exploration of virtual reality and the morality behind many laws and regulations Recommended for fans of Orson Scott Card's new book Pathfinder, among others.
Without preaching or being moralistic, this book encourages young adults to get interested in the world outside of computer games through illustrating a world where computer games do have real-life stakes This science-fiction book also shows how one person's thoughts and actions can make a difference, while also illustrating the importance of teamwork. Three breathtaking page-turners that quietly and subtly trouble the reader long after the novels have been put aside The three novels are firmly contemporary in their immediate engagement but universal I the questions they ask Just like the characters who populate the epics and sagas and eddas of mythology, the protagonists of Kostick's novels undergo physically and psychologically dangerous quests into terra-incognita that take place in space and time It's the updating of the notion of genre and character, together for a generation of technological natives that places Kostick's novels firmly in the bracket of children's literature The connection between the deeply serious and the highly playful is in some ways homage to the Horation dictum that the purpose of literature is to teach and to delight The success of the books internationally is another measure of their universal appeal More please.
The story has both depth and action. Buy it. Can we really siphon off the all-too-human desire for violence and adventure through gaming? This book takes that idea about as far as it can go, and gives us some honest answers, while entertaining us right to the finish line. The social order is tough and weird. Citizens progress in society by winning points in a gigantic interactive computer game, and Erik's parents are losing badly.
Erik applies his unconventional mind to winning. And why stop there? Why not go after the Committee that runs the game? A thoughtful, exciting science-fiction epic, with strong interpersonal and political resonances. The author is a games designer, and it shows.
This book will appeal to computer-games zombies, and makes a good introduction to science-fiction. A well-crafted novel It is among the best books I've read and they include books by J. Rowling, Darren Shan and Eoin Colfer. The book is a real page tuner and I couldn't put it down.
I've recommended it to the school librarian, local Scottish bookshops and my friends! Good luck with the next book. Send me an e-mail as soon as it is finished. It succeeds on so many levels without ever resorting to the asinities of allegory but cannot fail to present resemblances to the nascent imperialism of our own world.
Yet the book remains first and foremost an attention-grabbing, action tale in the new genre that might be called 'cyber-fiction'. Eagerly awaiting a sequel. I was surprised to get a book that i had heard nothing of. But I think all people over 12 should read your book. Especially if they are interested in Sci-Fi. I would recommend the book for the age group. This is a fantasy novel which, while retaining many of the stock elements of the genre dragon slaying, a magic ring, cataclysmic battles, treasure chests, fearsome weapons, inter alia , moves well beyond these conventional bits and pieces to allow for the incorporation of a challenging intellectual dimension.
This, concerned essentially with political systems and the role of violence in such systems, may at time prove especially in the earlier chapters of the novel rather demanding and dense for younger teenage readers.
For them, however, there will be other rewards: there will be the two interlocking parallel worlds of the novel and the cleverly devised 'Epic' role-playing computer game which the young Erik Haraldson and friends ultimately attempt to turn to their advantage when opposing the dictatorship of the 'small, self-selected elite' known as the Central Allocations committee.
We are now ready for epic confrontations, in various senses, and for the vivid portrayal of a society with some oblique allusions to our own on the edge of disintegration. Its inherent existentialist philosophy gives the reader something to ponder, long after the book has been completed.
As a novelist he was awarded the Farmleigh writer's residency for the summer of and a place on the nominees list for the Astrid Lindgren Memorial Award and At their awards, the Reading Association of Ireland gave him the Special Merit Award 'in recognition of his significant contribution to writing for children in Ireland'. Epic is Conor's most successful book, selling over , copies worldwide.
In , he was awarded a Marie Curie research grant from the EU. Conor was twice chairperson of the Irish Writers' Union. His facebook readers page is here.
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Conor Kostick on Ready Player One, Epic and LitRPG
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Epic is a novel written by Conor Kostick. Epic takes place on a world named New Earth and follows the life of a boy named Erik Haraldson and his involvement in a game called Epic. Epic is a virtual game which echoes World of Warcraft and EverQuest , although interaction with this game directly affects income, social standing, and the careers of the people who play. Because of this relationship a growing separation of power occurs that mimics the real world, where those with money and power tend to keep it, and those without tend to stay impoverished both in-game and in real life. In order to build up acclaim in the game, and thus in real life, poor players must work in-game for their entire lives in hopes of becoming powerful enough to take part in challenges set forth by the elite for prizes. With these prizes the citizens may live more comfortably in real life. If a community wishes to redress a perceived injustice, they may challenge Central Allocations or C.
Kostick offers an engaging examination of an agrarian society whose economy and legal system operate inside a planet-wide computer game. New Earth has little technology—people ride in donkey-pulled carts and drink from clay mugs—except the vast, sophisticated computer game brought to their planet centuries ago. Physical violence is banned between real people, and all forms of commerce and justice take place between characters inside Epic. Fourteen-year-old Erik is spurred into action when Central Allocations, the ruling power, exiles his father for an old crime a single moment of justified violence.