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Unveil the forbidden secrets of Nog and Kadar! The Nogaro River has seen the rise and gall of countless empires, unequaled in their evil and terror. Buried but not destroyed, their legacy lives on, shrouded by the tangled jungle and by time itself. With Ruined Kingdoms, bold explorers can at last lift the veil of oblivion and unravel the mysteries of a dark and sinister past.
Inside you'll discover:. It was published in January About the Module Code. When Andria Hayday and Jeff Grubb proposed the Al-Qadim line, they intended it to have a very limited lifespan of just two years, with the option for a third year and then the option for a fourth, if TSR was so inclined. But, that would be the limit.
TSR decided to pick up the line for its third year, and Ruined Kingdoms marks the start of that. However, some fans feel that Al-Qadim's third year was weaker than the two that preceded it. Certainly, the ideas presented in that third year deviated further from the Arabian core of the line, and there was also some repetition.
Origins II : More Boxes. Ruined Kingdoms matches the clean and specific organization of the "ALQ" line. That means it's a slim box containing a page sourcebook, a page adventure book, and a number of looseleaf sheets.
The one big change in this box is that the 8 pages of looseleaf Monstrous Compendium entries have become an 8-page stapled booklet which only contains a couple of pages of monsters, as it turns out. This was a clear reflection of the changes in the Monstrous line itself. However, it would still be half a year before bound books returned with the Mystara Monstrous Compendium Nonetheless, the monster booklet of Ruined Kingdoms was a sign of things to come. Ruined Kingdoms is very different, instead offering up a pulp jungle tale that feels more like southeastern Asia than the Middle East.
With that said, there's still plenty of Arabian fables and magics here; it's just all placed in an unusual setting. Adventure Tropes. Ruined Kingdoms consists of a loose frame containing several individual adventures. These scenarios aren't connected, and only a few deal with the main plot. The adventures are typical for the '90s: some are event-driven while others focus on roleplaying. The few delves into tombs and ruins are brief. It boldly states: "Keep in mind that this mini-adventure is intended as a device for the DM to legitimately lighten the purses and reduce the hoards of magical items carried by all but exceptionally powerful parties.
Specialty priests packages are included for Geomancers and Regarran cultists. Exploring Al-Qadim. Ruined Kingdoms offers a new poster map that reveals all of Eastern Zakhara , focusing on the ruined kingdoms of Nog and Kadar as well as the gateway city of Dihilz and the ancient cities of Kadarasto , Medina al-Afyal , and Rog'osto. Monsters of Note.
Jungles usually focus on snakes, and Ruined Kingdoms does include a few new serpents. However the major new monsters of this supplement are the segarrans , a group of crocodile people! If it seems like the yuan-ti are notably missing, they would appear in a Ruined Kingdoms delve in the next supplement, Cities of Bone Organizations of Note.
The Geomancers and the cult of Ragarra both get considerable attention, continuing Al-Qadim's focus on groups of this sort. Future History. About the Creators. Steven Kurtz was a major force in Al-Qadim in its last year. Please feel free to mail corrections, comments, and additions to shannon.
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Log In with Facebook. Log In I am new here. Remember me. Error: No match for email address or password. Password forgotten? Click here. Advanced Search. Ruined Kingdoms 2e. Selected Option:. Watermarked PDF. Softcover, Standard Color Book. Average Rating 2 ratings. Inside you'll discover: A page campaign booklet describing the Ruined Kingdoms and their many secrets. A page book packed with adventures-nine plots of intrigue and danger that transport player characters from Dihliz to Afyal and into the heat of the ruin-choked jungle.
Adventurers face yak-men, genies, and giants, and unearth artifacts of awesome magical power. An 8-page booklet filled with villainous women and deadly reptilian monsters. Six cardstock sheets featuring detailed maps and player aids. A stunning poster map of eastern Zakhara, depicting the twisting valleys and ancient capitals of the Ruined Kingdoms. Recommended for use with the Arabian Adventures rulebook. Customers Who Bought this Title also Purchased. Reviews 1. Please log in to add or reply to comments.
I was wrong about the missing cards, they were present at the end, after the backcover, my mistake!. I contacted dmsguild yesterday and they were super helpful and fast, they cancelled my order and told me about the not-missing cards. I was so happy with the quick response and great attitude from the customer service team that i ended up buying the products again and even adding a 3rd book. After all, the PDF scan wasn't THAT bad, i think the printed book it's gonna be OK, i'm just worried about the missing cover on the PDF, but since this product page features the original art, i think the printed book will also feature that great painting.
Does the physical copy include the map missing from the digital copy? Chase P. The re-release physical copy is printed on good quality paper, and the softcover is a nice sturdy glossy card stock. There are print offs that could easily be scaned out of the book if desired, but the pdfs are clear and well organized for ease of us [ See All Ratings and Reviews.
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Ruined Kingdoms (AD&D 2nd Ed Fantasy Roleplaying, Al-Qadim Setting, #9440
In these adventures, the player characters meet the gibbering beggar-prophet Adil, find a cursed ceramic disk, meet a pleasant mason wasp, fight yak men, and run afoul of an ancient Arch-Geomancer. Traveling to the jungles of eastern Zakhara to solve the mystery of the disk, the PCs model for three giant sisters who sculpt topiary shrubs, fight serpent cultists, visit the Isle of the Elephant, and learn that one PC is the long-lost heir of a rich merchant family. Ruined Kingdoms was written by Steve Kurtz. The framing adventure, about the disk, starts the PCs at levels , but leads to a climactic fight against extremely tough villains where 9thth level heroes should expect a high body count.
Al-Qadim Ser.: Ruined Kingdoms by Steve Kurtz (Trade Cloth)
Too much rules supplements. Too much campaign settings and too much product for those settings. No doubt there are some good products from that era, but so much of it seems watered down and overdone. Compared to other camping setting product lines from the era, the Al-Qadim setting seems modest. Only 14 products released over the span of a few years. The visual style of the books is restrained. Functional but attractive with gold border designs.